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RECORDING MOVES
The eight corners of the playing board in the diagram are: 1a1, 1a8, 1h1, 1h8, 8a1, 8a8, 8h1, and 8h8. The three lines on the board in the diagram are the a8 column, the 3d file, and the 76 rank.
To record the moves in a 3D-8L Chess game, first, write the correct notation for the origin point. The diagram shows an origin point at 7c2. Second, write an (-) if the destination point is unoccupied, or write an (x) which means a capture, if the point contains an enemy piece. Last of all write the correct notation for the destination point.
The diagram shows a destination point at 2h2. The correct notation for the complete move would be 7c2-2h2, or 7c2x2h2 if the move was a capture. Sometimes it is possible to replace the notation for the origin point with the symbol or the abbreviation of the piece being moved. An example might be: R-8g5 or Bx7b8. This can be done only when there is no doubt as to which piece actually moved. For instance, when two Bishops can move to the same point then it becomes necessary to give more information than just B. If they are on different levels then the addition of the level number is used. If they are on the same level than the letter for the section will do provided its not the same for both. If they are on the very same file then the degree number can be used. To avoid any confusion as to which plane the number refers to (level or degree), simply put the number before the piece if it refers to a level and put it after if it refers to a degree. A few examples are: 4Bx7b8, R3-8g5, Bax7b8. Because there are 512 different points on a 3D-8L board, it is always best to give more information than what is needed and avoid the risk of recording ambiguous moves.
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Diagram - Corners, column, file, rank, move 7c2-2h2
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